I’ve been thinking more about these changes and wanted to offer a different way of approaching the problem.
Looking at all four changes together, I suspect Shopify is trying to address a few related issues. I don’t have access to Shopify’s internal data, so these are assumptions, and if they’re incorrect, some of the suggestions below may need to change.
What I suspect Shopify is trying to solve
-
Submission volume has increased significantly, possibly driven by developers rapidly producing large numbers of apps without sufficient testing or development effort.
-
Too many apps are entering review with avoidable issues, consuming reviewer time and creating longer queues for everyone.
-
The App Store is accumulating apps that have little or no merchant adoption, making discoverability harder and potentially affecting merchant confidence.
-
Some developers may be publishing apps in volume without investing in their ongoing quality, support, or maintenance.
Taken together, the new identity verification, escalating review cooldowns, six-month removal policy, and installation threshold seem designed to address these problems.
I generally support the first three changes. It’s the universal installation requirement that I think deserves another look.
How I would approach it
Rather than immediately applying a fixed threshold to everyone, I’d start by examining the data to understand where the actual problems are coming from.
1. Identify what’s driving review volume
I’d look at submissions per partner, rejection rates, resubmission frequency, reviewer time consumed, and how those numbers correlate.
For example, if a relatively small percentage of developers are responsible for a disproportionate amount of review work, I’d focus restrictions on those patterns.
If developers submitting multiple apps have high first-pass approval rates, I wouldn’t necessarily consider them part of the problem just because they’re productive.
The escalating cooldowns seem like a good step in this direction. I’d measure their impact before assuming additional restrictions are necessary.
2. Separate app quality from app adoption
I wouldn’t assume that 10 installs necessarily establishes quality, or that fewer than 10 indicates a lack of value.
I’d look at retention, uninstall rates, merchant complaints, and whether adoption is increasing over time.
I’d also consider App Store exposure. An app with four installs from 100 listing visits tells a different story than one with four installs from 10,000 visits.
If an app has low adoption but the merchants who install it continue using it, that might indicate a legitimate niche product rather than an unsuccessful one.
Conversely, if an app attracts 50 installs and nearly everyone uninstalls it immediately, those 50 installs haven’t necessarily demonstrated meaningful value.
I’d want to understand those differences before deciding what the right threshold should be.
3. Consider portfolio-level limits instead of requiring every app to reach 10 installs
One fairly simple alternative would be to allow developers to have one published app below the 10-install threshold, but not two when submitting another. I don’t necessarily think this is the right answer, but its a better answer.
That would give developers room to explore new markets while preventing the repeated publication of apps that aren’t gaining traction.
You could also consider submission frequency and review history. A developer publishing an app every few months with a good review record probably presents a different risk than someone submitting dozens of apps with repeated quality issues.
These approaches aren’t mutually exclusive.
4. Measure the results and adjust
I’d want to establish a baseline before the changes and track whether they’re producing the intended outcomes.
Some things I’d look at:
-
Are review queues getting shorter, and is reviewer time per approved app decreasing?
-
Are first-pass approval rates improving?
-
Is the number of unused or poorly maintained apps decreasing?
-
Are merchants experiencing fewer problems with newly published apps?
-
Are legitimate developers being blocked despite good review histories and healthy merchant retention?
If review efficiency improves substantially but legitimate developers are being blocked from releasing quality products, I’d consider that a signal to adjust the restrictions.
I’d also backtest the proposed rules against historical submissions to see how many developers would have been blocked, and whether those developers were actually contributing to the problems Shopify is trying to solve.
And for a change this significant, I think a transition period and a clearly defined exception process would make sense.
Ultimately, I think the important question is what behavior Shopify is trying to change.
If the problem is excessive low-quality submissions, target the submission and review patterns. If it’s abandoned apps, the new six-month rule already addresses part of that. If it’s developer accountability, identity verification is a sensible measure.
The 10-install rule may reduce the overall number of submissions, but reducing submissions and improving the quality of submissions aren’t necessarily the same thing.
I’d be interested to know which problems are actually driving this policy and what Shopify’s data shows. If my assumptions are off, I’d certainly reconsider the approach.
I think there’s a reasonable middle ground here that protects merchants and the App Store without unnecessarily restricting developers who are building legitimate products for smaller markets.